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Competitive.gg rank

How rank works

Two separate systems, both earned only through verified competition on Competitive.gg: a permanent Career Crest for experience, and Competitive.gg Rank, your position on a leaderboard of Competitive Points. Neither is a game publisher's MMR, official circuit points, or your W/L record.
Draft rules (v0.4). The structure is the founder's direction; every number on this page (XP awards, crest thresholds, K, minimum and maximum gains, the tie rule, the All games board) is a proposal awaiting approval and may change before launch. Changes apply to new matches only and are announced here.

1. Career Crest (experience)

Every verified series earns Lifetime XP. Your crest evolves as XP grows and is permanent: seasons, inactivity, losses, team changes and new games never reset it. Raising a threshold later never takes away a crest you already earned. Each crest has 3 steps (I, II, III), so progress shows every few weeks of regular play.

Lifetime XP per result
Win20 XP
Draw (where the ruleset allows draws)15 XP
Loss (you showed up and played)10 XP
Win by forfeit5 XP in a tournament, 0 XP otherwise
Loss by forfeit0 XP
Event champion / runner-up / third+50 / +30 / +15 XP (events with at least 2 teams)
Scrims, byes, voids, cancellations, unverified results0 XP
  • Newcomer0 XP
  • Competitor50 XP
  • Established200 XP
  • Seasoned800 XP
  • Veteran3,000 XP
  • Legacy8,000 XP

2. Competitive.gg Rank (competition)

Your rank is a position: #1 is the highest eligible score on the board you're looking at. The score itself is Competitive Points. If the top score is 1,300 Competitive Points, that player is #1; 1,300 is never called a rank.

  • Each game format (for example a 4v4 ruleset) has its own rating that starts at 1,000. A match moves points from the losing side to the winning side, more for an upset and less for an expected win (an Elo-style update, scale 400).
  • Points move faster while you're new to a format (K = 48 for your first 30 series there, then K = 24), so new players reach their level quickly and established ratings stay steady. When anyone in the match is still new, the whole match uses the new-player K, so playing veterans never slows a newcomer down. Both sides move by exactly opposite amounts.
  • A win is worth at least 1 point per full player; the loser loses exactly what the winner gains. Draws move at most 19 points. In a 4v4, every player who played the whole series gets the full change; substitutes who didn't play get nothing. If a team doesn't show up outside a tournament, the winner gets at most 1 point (no game was played), and the no-show team loses what a played loss would have cost, and at least half the K, as a penalty.
  • The main boards are one game's format (for example Halo Infinite 4v4). A game's “best format” board ranks each player's best format there, so playing extra formats isn't rewarded by itself. The Sitewide accomplishment board adds your net points from every game to one 1,000-point start, so a new game never gives free points, and losses in any game count. It rewards winning across games; it is not a claim that you're the best at any one game.
  • Positions are always in points order, and show the board's size (“#4 of 37”). Until you have 10 played series against at least 3 different teams on a board, you're marked Provisional there: still ranked, but not yet eligible for season trophies.
  • Rematches count normally, however often you play the same people, and roster changes never block a rematch. There are no daily caps or repeat-opponent discounts. Unusual patterns are reviewed privately by staff; a review alone never changes points.
  • Only verified, finalized results in xp and tournament matches count. Scrims don't. A correction replays the history in order, so later results are recalculated correctly.
Points a full player wins at different rating gaps (current draft values): new to the format / established
GapFavourite winsUnderdog wins
0+24.0 / +12.0+24.0 / +12.0
100+17.3 / +8.6+30.7 / +15.4
200+11.5 / +5.8+36.5 / +18.2
400+4.4 / +2.2+43.6 / +21.8
600+1.5 / +1.0+46.5 / +23.0
800+1.0 / +1.0+47.0 / +23.0

3. Overall and Season

Overall is the default and never resets, so an active leader can stay #1 for a long time. A Season tab ranks Competitive Points at the end of the season among players who played at least 5 series in it, so the season's best are the players who were strongest and active then. Season trophies (gold, silver, bronze) go to the top three in each game format who aren't provisional. A separate “biggest climbers” list shows who gained the most during the season; it awards nothing. Nothing resets and nothing is counted twice.

Current: Preseason 2026 (DRAFT rules), to (UTC boundaries). Dates not final

4. Staying on the board

You appear after your first verified played series. After 120 days without a played ranked series, your position is paused (“Inactive”). Your points, crest, record, trophies and history are kept. One played series (win, loss or draw) brings you back, at whatever position your points earn among today's active players. Each game has its own clock: playing one game doesn't keep another game's position active.

Logins, profile edits, location changes, scrims, byes, unplayed forfeits and pending results don't count as activity.

5. Global and local boards

Global means everyone worldwide on that board. You can add a self-declared leaderboard location in settings: a country, and if you opt in, a state or province (US regions follow the US Census map). Local positions are computed on the same points, so you might be California #1 and Call of Duty Global #237 at once. Without a location you stay on Global with no local position. Your location is not verified and isn't used for anything else.

Ties: the player who reached the exact score first is ahead; then a fixed account order. Positions are always computed before search or paging, so page 2 never restarts at #1.

Membership plans never affect XP, crests, points or positions. Rules version: experience v2, competition v3.